Eine Lernanwendung mit Alpha Mini für Primarschüler

Anfang Dezember 2023 sind die Proceedings der ICSR 2023 erschienen. Der erste Band enthält den Beitrag „Alpha Mini as a Learning Partner in the Classroom“ von Oliver Bendel und Andrin Allemann. Aus dem Abstract: „Social robots such as NAO and Pepper are being used in some schools and universities. NAO is very agile and therefore entertaining. Pepper has the advantage that it has an integrated display where learning software of all kinds can be executed. One disadvantage of both is their high price. Schools can hardly afford such robots. This problem was the starting point for the project described here, which took place in 2023 at the School of Business FHNW. The aim was to create a learning application with an inexpensive social robot that has the same motor capabilities as NAO and the same knowledge transfer capabilities as Pepper. The small Alpha Mini from Ubtech was chosen. It was possible to connect it to an external device. This runs a learning game suitable for teaching at primary level. Alpha Mini provides explanations and feedback in each case. Three teachers tested the learning application, raised objections, and made suggestions for improvement. Social robots like Alpha Mini are an interesting solution for knowledge transfer in schools when they can communicate with other devices.“ Der Band kann über link.springer.com/book/10.1007/978-981-99-8715-3 heruntergeladen bzw. bestellt werden.

Abb.: Alpha Mini

Eine Lernanwendung mit Pepper für Kinder mit Diabetes

Anfang Dezember 2023 sind die Proceedings der ICSR 2023 erschienen. Der zweite Band enthält den Beitrag „Pepper as a Learning Partner in a Children’s Hospital“ von Sara Zarubica und Oliver Bendel. Aus dem Abstract: „Social robots are increasingly used in learning settings. So far, the main focus of this has been in school lessons and teaching at universities. Another possible setting is the children’s hospital. There, for example, young patients need to acquire basic knowledge about their disease so that they can deal with it appropriately. This should be done in a joyful, fun way, as the situation is stressful enough in itself, and so learning is also facilitated. The paper presents a learning application for diabetic children that runs on Pepper. This social robot was particularly well suited for this task because it has a large integrated touchscreen, similar to a tablet. A learning game is displayed on it that was developed especially for this setting. The children have to estimate the carbohydrate values of foods and meals or answer knowledge questions. The social robot gives verbal and gestural feedback in each case. The subjects responded overwhelmingly positively to the learning application. Pepper’s visible and audible feedback plays a special role in this. Social robots like Pepper are an interesting solution for knowledge transfer in a children’s hospital.“ Der Band kann über link.springer.com/book/10.1007/978-981-99-8718-4 heruntergeladen bzw. bestellt werden.

Abb.: Pepper mit dem Lernspiel auf dem Display